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Desert Pirates

Desert Pirates

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Devlog

  • Demo for BETA testing on the works!!
    April 30, 2021 by Hernán Smicht#demo, #beta, #cars, #car combat, #madmax, #wasteland, #post apocalypse, #shooter
    Hey! It´s been a while! We are putting together a demo for beta testing soon (“soon” is relative, how much time is “soon” these days?) AND it will be open to all players!! Here is a small vid... Continue reading
  • Enemy settlements mechanics for car games
    November 25, 2020 by Hernán Smicht#cars, #combat, #mechanics, #game design, #enemies
    Hi! I’m Hernán Smicht, game designer of Desert Pirates and I’m here to tell you about the elements we constructed for destroying enemy bases by shooting from a car. We love to shoot at things, bu... Continue reading
  • Genre-Gameplay implications with camera
    November 11, 2020 by Hernán Smicht#camera, #genre, #cars, #gameplay, #game design
    Dev-blog 1: The camera struggle Genre-Gameplay implications dealing with game camera Hi! I’m Hernán Smicht, game designer of Desert Pirates and solo-dev of “El Tango de la Muerte”. I’m here... Continue reading
  • “Desert Pirates” rides into Itch!!
    October 29, 2020 by Hernán Smicht
    2
    Argentina, 2020. Hello everyone! We are very happy to announce our game “ Desert Pirates ”, a car combat game in which you lead a convoy through an endless and dangerous desert. So I'll be writin... Continue reading
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